Make games with GameStudiHX


GameStudioHX started as a simple tool to help making physical worlds for our games, but it evolved into quite powerful tool for game creation. It combines very simple interface (mostly photoshop-alike) and all the power of free opensource Haxe language, openFL, and nape framework.

We already used GameStudioHX for our new game engine, but we plan to use it in all our future projects



  • Integrated physics engine
  • Simple user interface
  • Use of Haxe, openFL, nape (optimized for mobile and web)
  • Integrated spritesheet editor
  • Integrated particle editor
  • Scripting
  • Brush (spritesheet type)
  • Parallax scrolling and camera
  • Shape library
  • import/export to SVG
  • import/export to Adobe Illustrator
  • Multiple levels
  • and much much more


Watch the features of GameStudioHX in this video:

And here are all lessons linked to youtube videos:

  1. Introduction

  2. New project

  3. Body types

  4. Layers panel

  5. Right click

  6. Left toolbar

  7. Predefined shapes

  8. Custom shapes

  9. Optimization

  10. Joints

  11. Demo

  12. Shape library

  13. Polygon operations

  14. Body from bitmap

  15. Particle editor

  16. Texture packer

  17. Inner decorations (GFX)

  18. Materials

  19. Object buffer

  20. Style buffer

  21. Chain tool

  22. Level settings

  23. Object groups

  24. Brush tool

  25. Camera

  26. Parallax scrolling


Link to GameStudioHX download page: